We know these to be implemented in many games to represent a characters being. But lets take this overview and think a bit further. We consider primary, secondary and even tertiary attributes which contribute to abilities.
In random order
- strength
- dexterity
- constitution
- charisma
- wisdom
- intelligence
- vitality
- quickness
- stamina
- focus
- willpower
- fatigue
- speed
- finesse
- social
- endurance
- resistance
- vulnerable
- weakness
- hot/cold blooded
- power
- violent
- domestic
- aggressive
- hunger
- thirst
- bounty
- leadership
- diplomacy
- speech
- languages
- emotes
All of these can be put in a few categories:
Some examples to make things more clear (hopefully).
BodyWell,
strength is obviously related to body. The more strength, the more muscle(s), the more one can carry before being overburdened.
MindAs it seems,
willpower is a good candidate for the mindset. Willpower is determination. If someone find him(or her)self in to have to make a very hard decision, willpower is needed to make that choice.
ControlThis may sound strange, but
finesse is part of control, as it can be like the base for the fine motor control of the muscles (
strength). Imagine a very sturdy and strong character able to carry big stones... But now this person has to work with delicate plantlife… Without finesse, I doubt the plantlife would survive.